

That would be perfect, were it not for checkpoints not being granular enough during the opening chapter, only coming at the end of full multi-stage puzzle sections.

Progress is saved for your player pair on an individual basis, backed up to Total Mayhem’s servers, whether you sign up for a cross-platform account or not. That’s perhaps less straightforward if you’re not on the same platform for voice chat, with We Were Here Forever featuring full cross-play and even cross-save.Īnother part of why we ditched the radios was because of the game’s save system. Given the mental hurdles we were already leaping through, it was far, far easier to just hop into a party chat and put our heads together instead of dealing with annoyance and frustration at ourselves. It’s clever and it’s effective… but it doesn’t half get to be wearing for anyone that’s more settled in modern party chats where you’re always on an open mic, or where push to talk doesn’t cut everyone else out. For the sake of efficiency, you’ll have to fall back on the tried and true practice of ending every transmission with “over.” You can’t transmit and receive at the same time, with the only concession to letting you know that you’re talking over your buddy being that a little bulb will light up when you’re receiving.

That’s where strict walkie-talkie discipline comes in vitally important.
